![]() (o) Some derp in the inventory section - a glock uses up same amount of space as the Draganoff (sic!) and does not fit into the same inventory slot as the repair kit. (o) Mercenary VOs are there, but sound very, very bland. I refuse to believe that it's not possible, cause EVERY goddamn RtwP game has it. (o) Couldn't find any time flow controls. (o) No fog of war kills the game, as predicted. (o) Graphics aren't bad, nothing impressive, but I wouldn't mind seeing the original JA with such gfx. (o) It plays like an RTS, not a squad based tactical game. If the engine was used to update the original JA with minimal changes, we would have had a pretty good game, but alas it's an extreme case of attempting to Overall it feels like a wasted opportunity. ![]() It has already been known that it will be uninspired and nowhere close the original, so I won't rage about it here. Played the demo mission for a bit, not sure if can be bothered for a second approach. Completed the tutorial, uninspired doesn't even begin to describe it, but meh, it's a tutorial.
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